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PS4 Mod Tools

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18 files

  1. GameMaker Studio Export Tool

    Run the program. and browse to a GameMaker Studio project file (.gmx). you can also change the images, Title. and TitleID and then your game will be "compiled" for PS4 and saved as a PKG to whereever you choose to save it
    All projects are compiled using GameMaker 1.4.1804 - the latest version that works on 5.05
    Packages are created using LibOrbisPkg, No changes made to the original source of the Libary.
    However some snippits where taken from the PkgEditor and changed to not read from clipboard / drag n drop

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  2. PS4-AIO Mod Tool 5.05

    PS4-AIO v1.7.0 Mod Tool with 5.05 firmware support. This mod tool includes editors for COD: Ghosts, Advanced Warfare, Black Ops 3, Modern Warfare Remastered, Infinite Warfare, & World War II. Also includes a peek n poke tool and console tools.
    Getting Started
    Change the ip address in the bottom left hand corner tab to your ps4 ip address. Load up a .bin loader on your ps4 console and inject the payload in the bottom right-hand corner tab. Load hen (homebrew enabler) if you plan to use this with fake packages. Select the game you want to cheat on. Video tutorial is listed below.
     

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  3. Dat/UnDat for PS4

    index.dat encrypter for ps4
     

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  4. Save Wizard For PS4 MAX

    Features
    Includes real cheats, not pre-made, unchecked poor quality user submitted saves.
    Automatically downloads the latest cheats and supported games.
    Quick Mode allows cheats to be simply and quickly applied to your save.
    Advanced Mode to modify your own save (not available on all saves).
    Automatically backs up your save before performing modifications.
    Re-sign ANY PS4 save to your own account!
    Allows up to 3 PSN IDs to be registered and 3 clients to be activated at any one time (for more information, click here).
    No subscription!
    Free support & updates

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  5. PS4 Theme Editor v0.1.3

    Glänheit has updated his PS4 Theme creator to support English and the ability to save your work
     

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  6. PS4 Client [PS4Lib] Source Code

    PS4 Client [PS4Lib] Source Code
    Dynamic Link Library to Create RTMs for PS4

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  7. PS4 Registry Editor

    Simple viewer / editor.
    Works with system.dat, system.idx, system.eap, system.rec.

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  8. PS4 Registry Editor

    Simple viewer / editor.
    Works with system.dat, system.idx, system.eap, system.rec.

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  9. SAVE EDITOR Source - PS4 Tool

    PS4SAVEEDITOR Source code
     

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  10. Playstation 4 Firmware extractor - PS4 Tool

    Script made by FlatZ to extract the new PS4 container PUP files.
    You need Python 2.7 installed.
    PS4Unpack

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  11. BadIRET Kernel Exploit Source Code - PS4 Tool

    PS4 BadIRET Kernel Exploit Source Code
     

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  12. kr105's ps4kerneltest - PS4 Tool

    a compiled basic Linux distribution for the PS4, to use with PS4 Playground:
    You need a FAT32 formatted USB drive plugged in on any PS4's USB port with the following files on the root directory:
    bzImage : Kernel image that will be loaded.
    initramfs.cpio.gz : The initial file system that gets loaded into memory during the Linux startup process. This one is recommended.
    The file names must match with the above and you can have more files on the same USB drive. From there you can setup the environment to run from an NFS share or from an external drive via USB (recommended) and boot a complete distro!

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  13. PS4 Playground - PS4 Tool

    A collection of PS4 tools and experiments using the WebKit exploit. This is for firmware 1.76 only at the moment.
    Setup
    A live demo can be tried here.
    You should clone the repo and upload it your own server if you wish to make
    Usage
    Although this is this primarily a framework to help write and execute ROP chains, PS4-playground comes with several experiments for you to try.
    After executing a test, you should either refresh the page, or close and reopen the browser entirely; running multiple experiments sequentially is not reliable.
    Syscalls
    Get PID - Get process ID
    Get Login - Get login name and leak a kernel pointer
    Modules
    Get Loaded Modules - Get a list of currently loaded modules, index and ID
    Dump Loaded Module - Dump a currently loaded module (use Get Loaded Modules to see all available)
    Load Module - Load an additional module from this list
    Once you have loaded a module, refresh the page, and you will be able to dump it.
    Filesystem
    Browse - File Browser
    Get PSN username - Read your PSN username from account.dat
    Get Sandbox Directory - Get the name of the current sandbox directory (10 random characters which change each reboot)
    Memory
    Get Stack Protection - Get stack base, size, and protection
    Get Stack Name - Get stack base, size, and name
    Socket
    Send Message - Send a TCP message to the specified IP and port
    Receiving data
    File and memory dumps will be sent over TCP to the IP and port you specified.
    You can use a simple tool like TCP-Dump to write the data to a file.

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  14. PlayStation 4 SDK - PS4 Tool

    PS4 SDK
    An open source PlayStation 4 SDK.
    Building and installing
    You will need LLVM version 3.7 or later for compiling, and binutils for linking (from MinGW if you are on Windows).
    Clone this repository locally, or download and extract a ZIP of the repository here.
    Then create an environment variable called, PS4SDK which points to the base directory of the repository, using the Unix path style; for example:
    /C/Users/Chris/Documents/GitHub/PS4-SDK
    Build the libraries by running make on the libPS4 and libusbfatfs directories.
    Finally, you can build examples by running make on them.
    Design
    At the moment, it is primarily focused on the kernel. For example, all semaphore system calls have been implemented, from 549 to 556.
    However, using function pointers and the RESOLVE macro, we can call functions from other modules. For example, the socket functions from libSceNet.sprx.
    Support
    Whilst the SDK isn't capable of most basic functionality yet, such as displaying graphics, or receiving controller input, there are workarounds: rendering to an HTML5 canvas, and using third party USB controllers, or a DS/PSP wirelessly for example.
    The SDK is currently in a state where projects like an FTP server, a mini Pong game, or GameBoy emulator could be developed.
    Examples
    hello - Load libc module and perform getpid system call
    sockets - Send a message over a TCP socket
    modules - Load and dump a module
    threads - Create and wait for a thread to increment a variable
    canvas - Render to an HTML5 canvas
    camera - Initialise the PlayStation Camera and capture 10 frames
    pad - Read controller input (not finished)
    Filesystem
    directories - List the contents of a directory
    files - Read a file's size, and its contents
    USB
    list_devices - List information about all USB devices connected
    storage - Read raw image from a USB flash drive
    usbfatfs - Read files from USB formatted with FAT

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  15. Trophy .TRP Extractor - PS4 Tool

    Just a little thing I had been working on for quite some time now. This here will let you extract Playstation 4 .trp files and extract the files in the container. There are mostly .png and .esfm files inside the container. All the .esfm files are encrypted from what I have seen which needs more further investigation. I have been working with intelligent people trying to get these files decrypted. From what I have heard .esfm files are encrypted .xml files just like how PS3's trophy files were. Anyways here's a pic of the tool.
    QUOTE from Red-EyeX32

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  16. PUP Extractor + Source Code - PS4 Tool

    Hello everyone,
    This is a program that will let you open a Playstation 4 .PUP File container and let you extract the inner .PUP files inside the SLB2 container aka PS4UPDAT.PUP.
    I hope you enjoy and use the source as a learning tool. Don't try to make your own application and claim that you made it. I didn't see any open source application that let you extract stuff from the .PUP file in C#, thus this is why I'm here.
    quote from red-eye

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  17. SAVE WIZARD FOR PS4

    Download
    Version : *1.0.7430.28765*
    Date updated: 11th may 2020
    File size : 3.5 MB
    SHA256 : 6c62e4f5dd79fec8283baf00eb0650f96de8b25aa721c9aac405daec844b7c2c

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  18. PS4 Red Dead Redemption 2 Save Editor

    What you need
    Playstation4 PC or Laptop Save Editor Save Wizard What you can do with this save editor
    Edit our satchels Provisions amounts Animals (including legendary) Guns Unlimited health, stamina, and dead eye without in game cheat codes. Set Bounties and Edit horses Edit Gangs & Cigarette Cards Edit head/facial hair styles, edit all challenges & swap weapons Unlock/Discover Horses, Equipment, Story Chapters, and Medals (Story completion) Ped Changer Edit New RDR2 pc saves (plus convert ps4 saves to pc or pc saves to ps4) Below I have posted video's displaying the features and what you can do.

    Video
    Consider this a video tutorial. S/O to xb36hazard for creating another masterpiece!
     
     
    *NEW UPDATE* EDIT RDR2 PC SAVES!!! (RDR2 SAVE EDITOR) (PC & PS4 and save converter)
     

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